Defender
Your team gains 12 Armor and Magic Resist. Defenders gain more.
30 ![]()
![]()
55 ![]()
![]()
80 ![]()
![]()
7 Sylas
Sell a 2-star Garen
Cast one of three spells:
Cataclysm: Leap on a nearby enemy. Deal ? (
) magic damage to all enemies within 2 hexes and Stun them for 1.5 / 1.75 / 30 seconds.
Demacian Justice: Deal ? (
) magic damage to target. If they are below 15% max Health, execute them.
Final Spark: Gain ? (
) Shield for 1.25 seconds. Deal ? (
) magic damage to all enemies in a line.
4 Garen
Spin for 3 seconds, gaining 50 / 50 / 80% Durability and healing for ? (![]()
) over the duration. Each second, deal ? (
) physical damage to adjacent enemies and reduce their Armor and Magic Resistance by 5.
3 Darius
Field in combat: Draven with 1 item(s) equipped
Restore ? (![]()
) Health and spin, dealing ? (
) physical damage to adjacent enemies and applying a stack of Hemorrhage that deals ? (
) physical damage each second for 5 seconds.
If an enemy with Hemorrhage drops below 8% Health, slam on them, instantly killing them. (Each stack increases the execute threshold by 5%)
3 Kennen
Field in combat: 5 unique star levels of Ionia, Yordle, or Defender in combat
Gain 600 / 700 / 900 (
) Shield and summon storm of lightning. 6 waves of bolts hit enemies within, dealing 120 / 180 / 290 (
) magic damage over 3 seconds. The first 3 targets to be struck by 3 bolts are Stunned for 1.5 seconds. Multiple Stuns on the same enemy have 50% effectiveness.
3 Sejuani
Gain 525 / 575 / 775 (
) Shield for 4 seconds. Strike in a cone and a line. Enemies hit take 70 / 105 / 170 (
) magic damage and are 30% Chilled for 4 seconds. If they are already Chilled, Stun them for 1 second.
Chill: Reduce Attack Speed
2 Neeko
Leap at target and gain 400 / 475 / 600 (
) Shield for 4 seconds. Slam down after a brief delay, dealing 80 / 120 / 180 (
) magic damage to enemies within two hexes and 20% Chilling them for 2 seconds.
Chill: Reduce Attack Speed
2 Vi
Gain 125 / 150 / 175 (
) Shield for 2 seconds. Slam on target, dealing ? (
) physical damage to enemies in a 1 hex range. Every third cast deals ? (
) damage in a 2 hex range instead and knocks up enemies hit for 1 second.
1 Jarvan IV
Gain 350 / 425 / 500 (
) Shield for 4 seconds. Grant all allies ? (
) Attack Speed for 4 seconds.
1 Rumble
Gain ? (
) Shield for 4 seconds. Fire a burst of flames, dealing ? (
) magic damage in a cone.

