Set 15 Powerups
Tank


The Mighty Mech
Tank
Atomic
- Store 15% max Health at combat start and 2% more every second. On death, deal the stored Health as magic damage in a large radius.

Final Boss
- Gain 10% Omnivamp. Whenever an ally dies, gain 4% stacking Damage Amp.

Tank-zilla
- Gain 20% max Health and grow larger. After 12 seconds, knock up all enemies for 1.5 seconds.

Midas Touch
- Attacks and Abilities execute enemies below 10% Health. Kills have a 35% chance to drop a gold.

Pure Heart
- Every 4 seconds heal this champion and allies within 2-hexes for 15% of their missing Health.

Mechador
- When you field Mighty Mech and Luchador, The Mighty Mech gains 100 Health and becomes a Luchador granting +1 to the trait.

Selfish
- Gain 10% Damage Reduction. Heal for 5% of damage dealt by all other allies.

Stretchy Arms
- Gain 10% Attack Speed. On takedown, gain +1 Attack Range.



Jarvan IV


Tank
Adaptive Skin
- When taking damage, gain ? Armor or ? Magic Resistance based on the damage type, up to ? total resists.

Body Change
- At combat start, take the form of the nearest ally, granting them and this champion a ?% Health shield.

Classy
- This champion's last-listed trait is ?% more effective on them.

Tank-zilla
- Gain 20% max Health and grow larger. After 12 seconds, knock up all enemies for 1.5 seconds.

Mech Pilot
- Pilot the Mech, granting it your stats: 50%
, 100%
. Eject when at 50%.
- The Mech gains 15% Durability. Health increased to 75%
.

Regenerative
- Heal ?% max Health every 3 seconds. Gain 10% increased healing from all sources.

Resistant
- Reduce each instance of incoming damage by 35.

Robo Ranger
- Gain ?% of The Mighty Mech's Attack Damage and Ability Power, and 20% of its Health.



K'Sante


Tank
All Out
- Immediately go ALL OUT, gaining 20% Damage Reduction and 50% Attack Damage. Health no longer decays while ALL OUT.

Atomic
- Store 15% max Health at combat start and 2% more every second. On death, deal the stored Health as magic damage in a large radius.

Body Change
- At combat start, take the form of the nearest ally, granting them and this champion a ?% Health shield.

Tank-zilla
- Gain 20% max Health and grow larger. After 12 seconds, knock up all enemies for 1.5 seconds.

Regenerative
- Heal ?% max Health every 3 seconds. Gain 10% increased healing from all sources.

Pure Heart
- Every 4 seconds heal this champion and allies within 2-hexes for 15% of their missing Health.

Resistant
- Reduce each instance of incoming damage by 35.

Selfish
- Gain 10% Damage Reduction. Heal for 5% of damage dealt by all other allies.



Leona


Tank
Atomic
- Store 15% max Health at combat start and 2% more every second. On death, deal the stored Health as magic damage in a large radius.

Body Change
- At combat start, take the form of the nearest ally, granting them and this champion a ?% Health shield.

Classy
- This champion's last-listed trait is ?% more effective on them.

Tank-zilla
- Gain 20% max Health and grow larger. After 12 seconds, knock up all enemies for 1.5 seconds.

Living Wall
- Gain 20 Armor and Magic Resistance. At combat start allies in the back row gain 1% Attack Speed for every 30 combined
and
this champion has.

Regenerative
- Heal ?% max Health every 3 seconds. Gain 10% increased healing from all sources.

Pure Heart
- Every 4 seconds heal this champion and allies within 2-hexes for 15% of their missing Health.

Resistant
- Reduce each instance of incoming damage by 35.



Poppy


Tank
Adaptive Skin
- When taking damage, gain ? Armor or ? Magic Resistance based on the damage type, up to ? total resists.

Best Defense
- When granting or receiving shields, add 150% of the shield's value as bonus physical damage on the next attack.

Body Change
- At combat start, take the form of the nearest ally, granting them and this champion a ?% Health shield.

Classy
- This champion's last-listed trait is ?% more effective on them.

Tank-zilla
- Gain 20% max Health and grow larger. After 12 seconds, knock up all enemies for 1.5 seconds.

Regenerative
- Heal ?% max Health every 3 seconds. Gain 10% increased healing from all sources.

Pure Heart
- Every 4 seconds heal this champion and allies within 2-hexes for 15% of their missing Health.

Spiky Shell
- Gain 40 Armor. Enemies attacking this champion take 25 + 5 per stage physical damage. (1 second cooldown per attacker)



Sett


Tank
Adaptive Skin
- When taking damage, gain ? Armor or ? Magic Resistance based on the damage type, up to ? total resists.

Body Change
- At combat start, take the form of the nearest ally, granting them and this champion a ?% Health shield.

Tank-zilla
- Gain 20% max Health and grow larger. After 12 seconds, knock up all enemies for 1.5 seconds.

Regenerative
- Heal ?% max Health every 3 seconds. Gain 10% increased healing from all sources.

Pure Heart
- Every 4 seconds heal this champion and allies within 2-hexes for 15% of their missing Health.

Resistant
- Reduce each instance of incoming damage by 35.

Round Two
- On death, summon a Training Dummy equipped with the same items. It has 120% of this unit's health.

Selfish
- Gain 10% Damage Reduction. Heal for 5% of damage dealt by all other allies.



Neeko


Tank
Adaptive Skin
- When taking damage, gain ? Armor or ? Magic Resistance based on the damage type, up to ? total resists.

Body Change
- At combat start, take the form of the nearest ally, granting them and this champion a ?% Health shield.

Max Vitality
- At combat start gain 35 permanent Health. Every 10 seconds this champion survives, gain 10 additional permanent Health.
(Current: ?)

Tank-zilla
- Gain 20% max Health and grow larger. After 12 seconds, knock up all enemies for 1.5 seconds.

Regenerative
- Heal ?% max Health every 3 seconds. Gain 10% increased healing from all sources.

Pure Heart
- Every 4 seconds heal this champion and allies within 2-hexes for 15% of their missing Health.

Resistant
- Reduce each instance of incoming damage by 35.

Round Two
- On death, summon a Training Dummy equipped with the same items. It has 120% of this unit's health.



Rammus

Tank
Adaptive Skin
- When taking damage, gain ? Armor or ? Magic Resistance based on the damage type, up to ? total resists.

Bestest Boy
- Every 5 seconds, Lulu feeds a snack to her Monster: 13%
Healing for Rammus, 12% Attack Damage for Smolder, or 12% Ability Power for Kog'Maw.

Body Change
- At combat start, take the form of the nearest ally, granting them and this champion a ?% Health shield.

Max Vitality
- At combat start gain 35 permanent Health. Every 10 seconds this champion survives, gain 10 additional permanent Health.
(Current: ?)

Tank-zilla
- Gain 20% max Health and grow larger. After 12 seconds, knock up all enemies for 1.5 seconds.

Regenerative
- Heal ?% max Health every 3 seconds. Gain 10% increased healing from all sources.

Over 9000
- At the start of each round, gain a random permanent stat bonus.

Pure Heart
- Every 4 seconds heal this champion and allies within 2-hexes for 15% of their missing Health.



Swain



Tank
Body Change
- At combat start, take the form of the nearest ally, granting them and this champion a ?% Health shield.

Classy
- This champion's last-listed trait is ?% more effective on them.

Max Vitality
- At combat start gain 35 permanent Health. Every 10 seconds this champion survives, gain 10 additional permanent Health.
(Current: ?)

Tank-zilla
- Gain 20% max Health and grow larger. After 12 seconds, knock up all enemies for 1.5 seconds.

Regenerative
- Heal ?% max Health every 3 seconds. Gain 10% increased healing from all sources.

Resistant
- Reduce each instance of incoming damage by 35.

Round Two
- On death, summon a Training Dummy equipped with the same items. It has 120% of this unit's health.

Selfish
- Gain 10% Damage Reduction. Heal for 5% of damage dealt by all other allies.



Udyr



Tank
Adaptive Skin
- When taking damage, gain ? Armor or ? Magic Resistance based on the damage type, up to ? total resists.

Body Change
- At combat start, take the form of the nearest ally, granting them and this champion a ?% Health shield.

Max Vitality
- At combat start gain 35 permanent Health. Every 10 seconds this champion survives, gain 10 additional permanent Health.
(Current: ?)

Tank-zilla
- Gain 20% max Health and grow larger. After 12 seconds, knock up all enemies for 1.5 seconds.

Regenerative
- Heal ?% max Health every 3 seconds. Gain 10% increased healing from all sources.

Round Two
- On death, summon a Training Dummy equipped with the same items. It has 120% of this unit's health.

Spiky Shell
- Gain 40 Armor. Enemies attacking this champion take 25 + 5 per stage physical damage. (1 second cooldown per attacker)

Stand Alone
- If this champion starts combat alone in its row, gain 35% Health.



Dr. Mundo


Tank
Adaptive Skin
- When taking damage, gain ? Armor or ? Magic Resistance based on the damage type, up to ? total resists.

Body Change
- At combat start, take the form of the nearest ally, granting them and this champion a ?% Health shield.

Corrosive
- 30% Shred and Sunder enemies within 2 hexes. Take 15% less damage from Shredded or Sundered enemies.

Max Vitality
- At combat start gain 35 permanent Health. Every 10 seconds this champion survives, gain 10 additional permanent Health.
(Current: ?)

Tank-zilla
- Gain 20% max Health and grow larger. After 12 seconds, knock up all enemies for 1.5 seconds.

Regenerative
- Heal ?% max Health every 3 seconds. Gain 10% increased healing from all sources.

Resistant
- Reduce each instance of incoming damage by 35.

Round Two
- On death, summon a Training Dummy equipped with the same items. It has 120% of this unit's health.



Kobuko


Tank
Adaptive Skin
- When taking damage, gain ? Armor or ? Magic Resistance based on the damage type, up to ? total resists.

Atomic
- Store 15% max Health at combat start and 2% more every second. On death, deal the stored Health as magic damage in a large radius.

Hungry Hero
- Gain 100 Health and 8% Attack Damage. Each round, you may pay ? player health for 30
and ?
.

Body Change
- At combat start, take the form of the nearest ally, granting them and this champion a ?% Health shield.

Classy
- This champion's last-listed trait is ?% more effective on them.

Max Vitality
- At combat start gain 35 permanent Health. Every 10 seconds this champion survives, gain 10 additional permanent Health.
(Current: ?)

Tank-zilla
- Gain 20% max Health and grow larger. After 12 seconds, knock up all enemies for 1.5 seconds.

Regenerative
- Heal ?% max Health every 3 seconds. Gain 10% increased healing from all sources.



Rakan


Tank
Adaptive Skin
- When taking damage, gain ? Armor or ? Magic Resistance based on the damage type, up to ? total resists.

Body Change
- At combat start, take the form of the nearest ally, granting them and this champion a ?% Health shield.

Max Vitality
- At combat start gain 35 permanent Health. Every 10 seconds this champion survives, gain 10 additional permanent Health.
(Current: ?)

Tank-zilla
- Gain 20% max Health and grow larger. After 12 seconds, knock up all enemies for 1.5 seconds.

Regenerative
- Heal ?% max Health every 3 seconds. Gain 10% increased healing from all sources.

Pure Heart
- Every 4 seconds heal this champion and allies within 2-hexes for 15% of their missing Health.

Resistant
- Reduce each instance of incoming damage by 35.

Round Two
- On death, summon a Training Dummy equipped with the same items. It has 120% of this unit's health.



Shen



Tank
Adaptive Skin
- When taking damage, gain ? Armor or ? Magic Resistance based on the damage type, up to ? total resists.

Body Change
- At combat start, take the form of the nearest ally, granting them and this champion a ?% Health shield.

Max Vitality
- At combat start gain 35 permanent Health. Every 10 seconds this champion survives, gain 10 additional permanent Health.
(Current: ?)

Tank-zilla
- Gain 20% max Health and grow larger. After 12 seconds, knock up all enemies for 1.5 seconds.

Living Wall
- Gain 20 Armor and Magic Resistance. At combat start allies in the back row gain 1% Attack Speed for every 30 combined
and
this champion has.

Regenerative
- Heal ?% max Health every 3 seconds. Gain 10% increased healing from all sources.

Over 9000
- At the start of each round, gain a random permanent stat bonus.

Pure Heart
- Every 4 seconds heal this champion and allies within 2-hexes for 15% of their missing Health.



Vi


Tank
Adaptive Skin
- When taking damage, gain ? Armor or ? Magic Resistance based on the damage type, up to ? total resists.

Max Vitality
- At combat start gain 35 permanent Health. Every 10 seconds this champion survives, gain 10 additional permanent Health.
(Current: ?)

Tank-zilla
- Gain 20% max Health and grow larger. After 12 seconds, knock up all enemies for 1.5 seconds.

Regenerative
- Heal ?% max Health every 3 seconds. Gain 10% increased healing from all sources.

Resistant
- Reduce each instance of incoming damage by 35.

Selfish
- Gain 10% Damage Reduction. Heal for 5% of damage dealt by all other allies.

Spiky Shell
- Gain 40 Armor. Enemies attacking this champion take 25 + 5 per stage physical damage. (1 second cooldown per attacker)

Stand Alone
- If this champion starts combat alone in its row, gain 35% Health.



Xin Zhao


Tank
Adaptive Skin
- When taking damage, gain ? Armor or ? Magic Resistance based on the damage type, up to ? total resists.

Max Vitality
- At combat start gain 35 permanent Health. Every 10 seconds this champion survives, gain 10 additional permanent Health.
(Current: ?)

Tank-zilla
- Gain 20% max Health and grow larger. After 12 seconds, knock up all enemies for 1.5 seconds.

Living Wall
- Gain 20 Armor and Magic Resistance. At combat start allies in the back row gain 1% Attack Speed for every 30 combined
and
this champion has.

Regenerative
- Heal ?% max Health every 3 seconds. Gain 10% increased healing from all sources.

Resistant
- Reduce each instance of incoming damage by 35.

Round Two
- On death, summon a Training Dummy equipped with the same items. It has 120% of this unit's health.

Selfish
- Gain 10% Damage Reduction. Heal for 5% of damage dealt by all other allies.



Aatrox



Tank
Adaptive Skin
- When taking damage, gain ? Armor or ? Magic Resistance based on the damage type, up to ? total resists.

Body Change
- At combat start, take the form of the nearest ally, granting them and this champion a ?% Health shield.

Corrosive
- 30% Shred and Sunder enemies within 2 hexes. Take 15% less damage from Shredded or Sundered enemies.

Max Vitality
- At combat start gain 35 permanent Health. Every 10 seconds this champion survives, gain 10 additional permanent Health.
(Current: ?)

Inner Fire
- Every 2 seconds, Burn and Wound the closest non-Burning enemy for 10 seconds. Take 15% less damage from Burning enemies.

Tank-zilla
- Gain 20% max Health and grow larger. After 12 seconds, knock up all enemies for 1.5 seconds.

Regenerative
- Heal ?% max Health every 3 seconds. Gain 10% increased healing from all sources.

Resistant
- Reduce each instance of incoming damage by 35.



Garen


Tank
Body Change
- At combat start, take the form of the nearest ally, granting them and this champion a ?% Health shield.

Classy
- This champion's last-listed trait is ?% more effective on them.

Final Form
- After round 4-5 if this champion is 3-star, become 4-star at combat start.

Max Vitality
- At combat start gain 35 permanent Health. Every 10 seconds this champion survives, gain 10 additional permanent Health.
(Current: ?)

Living Wall
- Gain 20 Armor and Magic Resistance. At combat start allies in the back row gain 1% Attack Speed for every 30 combined
and
this champion has.

Regenerative
- Heal ?% max Health every 3 seconds. Gain 10% increased healing from all sources.

Resistant
- Reduce each instance of incoming damage by 35.

Round Two
- On death, summon a Training Dummy equipped with the same items. It has 120% of this unit's health.



Kennen



Tank
Adaptive Skin
- When taking damage, gain ? Armor or ? Magic Resistance based on the damage type, up to ? total resists.

Atomic
- Store 15% max Health at combat start and 2% more every second. On death, deal the stored Health as magic damage in a large radius.

Body Change
- At combat start, take the form of the nearest ally, granting them and this champion a ?% Health shield.

Final Form
- After round 4-5 if this champion is 3-star, become 4-star at combat start.

Max Vitality
- At combat start gain 35 permanent Health. Every 10 seconds this champion survives, gain 10 additional permanent Health.
(Current: ?)

Tank-zilla
- Gain 20% max Health and grow larger. After 12 seconds, knock up all enemies for 1.5 seconds.

Regenerative
- Heal ?% max Health every 3 seconds. Gain 10% increased healing from all sources.

Resistant
- Reduce each instance of incoming damage by 35.



Malphite


Tank
Space Ace
- Damage this champion deals contributes 100% more towards launching rockets from The Crew's ship.

Adaptive Skin
- When taking damage, gain ? Armor or ? Magic Resistance based on the damage type, up to ? total resists.

Atomic
- Store 15% max Health at combat start and 2% more every second. On death, deal the stored Health as magic damage in a large radius.

Body Change
- At combat start, take the form of the nearest ally, granting them and this champion a ?% Health shield.

Final Form
- After round 4-5 if this champion is 3-star, become 4-star at combat start.

Max Vitality
- At combat start gain 35 permanent Health. Every 10 seconds this champion survives, gain 10 additional permanent Health.
(Current: ?)

Tank-zilla
- Gain 20% max Health and grow larger. After 12 seconds, knock up all enemies for 1.5 seconds.

Regenerative
- Heal ?% max Health every 3 seconds. Gain 10% increased healing from all sources.



Rell


Tank
Body Change
- At combat start, take the form of the nearest ally, granting them and this champion a ?% Health shield.

Classy
- This champion's last-listed trait is ?% more effective on them.

Classy
- This champion's last-listed trait is ?% more effective on them.

Max Vitality
- At combat start gain 35 permanent Health. Every 10 seconds this champion survives, gain 10 additional permanent Health.
(Current: ?)

Tank-zilla
- Gain 20% max Health and grow larger. After 12 seconds, knock up all enemies for 1.5 seconds.

Living Wall
- Gain 20 Armor and Magic Resistance. At combat start allies in the back row gain 1% Attack Speed for every 30 combined
and
this champion has.

Regenerative
- Heal ?% max Health every 3 seconds. Gain 10% increased healing from all sources.

Over 9000
- At the start of each round, gain a random permanent stat bonus.



Zac


Tank
Adaptive Skin
- When taking damage, gain ? Armor or ? Magic Resistance based on the damage type, up to ? total resists.

Body Change
- At combat start, take the form of the nearest ally, granting them and this champion a ?% Health shield.

Classy
- This champion's last-listed trait is ?% more effective on them.

Final Form
- After round 4-5 if this champion is 3-star, become 4-star at combat start.

Max Vitality
- At combat start gain 35 permanent Health. Every 10 seconds this champion survives, gain 10 additional permanent Health.
(Current: ?)

Tank-zilla
- Gain 20% max Health and grow larger. After 12 seconds, knock up all enemies for 1.5 seconds.

Regenerative
- Heal ?% max Health every 3 seconds. Gain 10% increased healing from all sources.

Resistant
- Reduce each instance of incoming damage by 35.

Caster


Seraphine


Caster
Classy
- This champion's last-listed trait is ?% more effective on them.

Classy
- This champion's last-listed trait is ?% more effective on them.

Critical Threat
- Abilities can Critically Strike. Every 3 seconds, gain ?% Critical Strike Chance.

Keen Eye
- Attacks and Abilities ignore 40% of enemy's Magic Resistance.

Mage
- Cast Abilities twice, but deal ?% less total damage.

Magic Expert
- Gain 10% Ability Power. All other sources of Ability Power give 30% more.

Midas Touch
- Attacks and Abilities execute enemies below 10% Health. Kills have a 35% chance to drop a gold.

Mind Battery
- The first cast each combat grants 5 Mana Regen and 30% Ability Power.



Varus


Caster
Attack Expert
- Gain 5% Attack Damage. All other sources of Attack Damage give 30% more.

Bludgeoner
- Attacks and Abilities ignore 40% of enemy's Armor.

Storm Bender
- Summon a storm that echoes 25% of damage dealt as magic damage.
- Both champions contribute damage. The storm is bigger.

Classy
- This champion's last-listed trait is ?% more effective on them.

Critical Threat
- Abilities can Critically Strike. Every 3 seconds, gain ?% Critical Strike Chance.

Doom Barrage
- Arrows cost 3 less Mana during Varus's Ability.

Essence Share
- On cast, the 2 nearest allies gain 20% of Mana spent.

Gather Force
- On cast, gain stacking Attack Damage equal to 40% of Mana spent.



Zyra


Caster
Bonus Bloom
- Gain an additional plant. Plants deal 20% less damage and have 30% less Health.

Storm Bender
- Summon a storm that echoes 25% of damage dealt as magic damage.
- Both champions contribute damage. The storm is bigger.

Efficient
- Abilities cost 20 less Mana to cast.

Mage
- Cast Abilities twice, but deal ?% less total damage.

Magic Expert
- Gain 10% Ability Power. All other sources of Ability Power give 30% more.

Mana Rush
- Start combat with full Mana.

Mind Battery
- The first cast each combat grants 5 Mana Regen and 30% Ability Power.

Power Font
- At combat start and every 3 seconds, gain 1 Mana Regen.



Jinx


Caster
Attack Expert
- Gain 5% Attack Damage. All other sources of Attack Damage give 30% more.

Critical Threat
- Abilities can Critically Strike. Every 3 seconds, gain ?% Critical Strike Chance.

Desperado
- After every 15th attack, fire five projectiles at the closest enemies that deal 100% of Basic Attack Damage as physical damage.

Doublestrike
- Attacks have a 25% chance to trigger an additional attack.

Gather Force
- On cast, gain stacking Attack Damage equal to 40% of Mana spent.

Golden Edge
- Attacking 50 times grants 3 gold. This gold value increases by 1 each time it activates. (Attacks: ? / 50)

Hemorrhage
- Abilities deal 60% bonus damage as true damage over 4 seconds.

Hyperactive
- Takedowns grant 120% Attack Speed that rapidly decays over 3 seconds.



Karma


Caster
Efficient
- Abilities cost 20 less Mana to cast.

Keen Eye
- Attacks and Abilities ignore 40% of enemy's Magic Resistance.

Mage
- Cast Abilities twice, but deal ?% less total damage.

Magic Expert
- Gain 10% Ability Power. All other sources of Ability Power give 30% more.

Mech Pilot
- Pilot the Mech, granting it your stats: 50%
, 100%
. Eject when at 50%.
- The Mech gains 15% Durability. Health increased to 75%
.

Midas Touch
- Attacks and Abilities execute enemies below 10% Health. Kills have a 35% chance to drop a gold.

Power Font
- At combat start and every 3 seconds, gain 1 Mana Regen.

Robo Ranger
- Gain ?% of The Mighty Mech's Attack Damage and Ability Power, and 20% of its Health.



Ryze



Caster
Annihilation
- Gain 15% Damage Amp, increased to 30% Damage Amp after the first takedown each combat.

Storm Bender
- Summon a storm that echoes 25% of damage dealt as magic damage.
- Both champions contribute damage. The storm is bigger.

Classy
- This champion's last-listed trait is ?% more effective on them.

Critical Threat
- Abilities can Critically Strike. Every 3 seconds, gain ?% Critical Strike Chance.

Efficient
- Abilities cost 20 less Mana to cast.

Ice Bender
- Ryze is frozen for the first 4 seconds of combat. His Ability 20% Chills enemies for 6 seconds, and deals 25% bonus damage to enemies adjacent to the target.

Keen Eye
- Attacks and Abilities ignore 40% of enemy's Magic Resistance.

Killer Instinct
- Abilities target the lowest Health enemy in range instead. Gain 2 Mana Regen.



Samira


Caster
Attack Expert
- Gain 5% Attack Damage. All other sources of Attack Damage give 30% more.

Bludgeoner
- Attacks and Abilities ignore 40% of enemy's Armor.

Storm Bender
- Summon a storm that echoes 25% of damage dealt as magic damage.
- Both champions contribute damage. The storm is bigger.

Crimson Veil
- Gain 20% Omnivamp. Overhealing from Omnivamp converts to shield. (Max: 40% Health)

Critical Threat
- Abilities can Critically Strike. Every 3 seconds, gain ?% Critical Strike Chance.

Essence Share
- On cast, the 2 nearest allies gain 20% of Mana spent.

Fairy Tail
- On cast spawn 2 fairies that each deal ?-? (based on Stage) magic damage to the target over the next 8 seconds.

Finalist
- Gain ?% Damage Amp and 8% Damage Reduction, increased by 3%
and 3%
for each eliminated player.



Yuumi


Caster
Bullet Hell
- Fire ?% more projectiles with abilities.

Caretaker
- On cast, the lowest percent Health ally gains 120 (
) shield for 6 seconds.

Storm Bender
- Summon a storm that echoes 25% of damage dealt as magic damage.
- Both champions contribute damage. The storm is bigger.

Classy
- This champion's last-listed trait is ?% more effective on them.

Classy
- This champion's last-listed trait is ?% more effective on them.

Critical Threat
- Abilities can Critically Strike. Every 3 seconds, gain ?% Critical Strike Chance.

Essence Share
- On cast, the 2 nearest allies gain 20% of Mana spent.

Fairy Tail
- On cast spawn 2 fairies that each deal ?-? (based on Stage) magic damage to the target over the next 8 seconds.



Ahri


Caster
Storm Bender
- Summon a storm that echoes 25% of damage dealt as magic damage.
- Both champions contribute damage. The storm is bigger.

Classy
- This champion's last-listed trait is ?% more effective on them.

Critical Threat
- Abilities can Critically Strike. Every 3 seconds, gain ?% Critical Strike Chance.

Essence Share
- On cast, the 2 nearest allies gain 20% of Mana spent.

Fairy Tail
- On cast spawn 2 fairies that each deal ?-? (based on Stage) magic damage to the target over the next 8 seconds.

Keen Eye
- Attacks and Abilities ignore 40% of enemy's Magic Resistance.

Killer Instinct
- Abilities target the lowest Health enemy in range instead. Gain 2 Mana Regen.

Mage
- Cast Abilities twice, but deal ?% less total damage.



Caitlyn


Caster
Attack Expert
- Gain 5% Attack Damage. All other sources of Attack Damage give 30% more.

Bludgeoner
- Attacks and Abilities ignore 40% of enemy's Armor.

Classy
- This champion's last-listed trait is ?% more effective on them.

Critical Threat
- Abilities can Critically Strike. Every 3 seconds, gain ?% Critical Strike Chance.

Efficient
- Abilities cost 20 less Mana to cast.

Gather Force
- On cast, gain stacking Attack Damage equal to 40% of Mana spent.

Mage
- Cast Abilities twice, but deal ?% less total damage.

Midas Touch
- Attacks and Abilities execute enemies below 10% Health. Kills have a 35% chance to drop a gold.



Lulu

Caster


Malzahar


Caster
Caretaker
- On cast, the lowest percent Health ally gains 120 (
) shield for 6 seconds.

Storm Bender
- Summon a storm that echoes 25% of damage dealt as magic damage.
- Both champions contribute damage. The storm is bigger.

Classy
- This champion's last-listed trait is ?% more effective on them.

Classy
- This champion's last-listed trait is ?% more effective on them.

Critical Threat
- Abilities can Critically Strike. Every 3 seconds, gain ?% Critical Strike Chance.

Essence Share
- On cast, the 2 nearest allies gain 20% of Mana spent.

Fairy Tail
- On cast spawn 2 fairies that each deal ?-? (based on Stage) magic damage to the target over the next 8 seconds.

Killer Instinct
- Abilities target the lowest Health enemy in range instead. Gain 2 Mana Regen.



Senna


Caster
Bludgeoner
- Attacks and Abilities ignore 40% of enemy's Armor.

Storm Bender
- Summon a storm that echoes 25% of damage dealt as magic damage.
- Both champions contribute damage. The storm is bigger.

Efficient
- Abilities cost 20 less Mana to cast.

Gather Force
- On cast, gain stacking Attack Damage equal to 40% of Mana spent.

Midas Touch
- Attacks and Abilities execute enemies below 10% Health. Kills have a 35% chance to drop a gold.

Over 9000
- At the start of each round, gain a random permanent stat bonus.

Shadow Clone
- Create a perfect copy of this champion with the same items equipped that deals 25% damage.

Attack Expert
- Gain 5% Attack Damage. All other sources of Attack Damage give 30% more.



Smolder

Caster
Attack Expert
- Gain 5% Attack Damage. All other sources of Attack Damage give 30% more.

Bestest Boy
- Every 5 seconds, Lulu feeds a snack to her Monster: 13%
Healing for Rammus, 12% Attack Damage for Smolder, or 12% Ability Power for Kog'Maw.

Bludgeoner
- Attacks and Abilities ignore 40% of enemy's Armor.

Critical Threat
- Abilities can Critically Strike. Every 3 seconds, gain ?% Critical Strike Chance.

Desperado
- After every 15th attack, fire five projectiles at the closest enemies that deal 100% of Basic Attack Damage as physical damage.

Efficient
- Abilities cost 20 less Mana to cast.

Gather Force
- On cast, gain stacking Attack Damage equal to 40% of Mana spent.

Golden Edge
- Attacking 50 times grants 3 gold. This gold value increases by 1 each time it activates. (Attacks: ? / 50)



Janna



Caster
Best Defense
- When granting or receiving shields, add 150% of the shield's value as bonus physical damage on the next attack.

Bullet Hell
- Fire ?% more projectiles with abilities.

Caretaker
- On cast, the lowest percent Health ally gains 120 (
) shield for 6 seconds.

Classy
- This champion's last-listed trait is ?% more effective on them.

Efficient
- Abilities cost 20 less Mana to cast.

Fairy Tail
- On cast spawn 2 fairies that each deal ?-? (based on Stage) magic damage to the target over the next 8 seconds.

Max Arcana
- Gain 15% Ability Power, and permanently gain 1% every 2 takedowns. (Current: ?%
)

Power Font
- At combat start and every 3 seconds, gain 1 Mana Regen.



Lux


Caster
Critical Threat
- Abilities can Critically Strike. Every 3 seconds, gain ?% Critical Strike Chance.

Demolitionist
- Ability damage stuns for 1 second.

Efficient
- Abilities cost 20 less Mana to cast.

Keen Eye
- Attacks and Abilities ignore 40% of enemy's Magic Resistance.

Mage
- Cast Abilities twice, but deal ?% less total damage.

Max Arcana
- Gain 15% Ability Power, and permanently gain 1% every 2 takedowns. (Current: ?%
)

Magic Expert
- Gain 10% Ability Power. All other sources of Ability Power give 30% more.

Midas Touch
- Attacks and Abilities execute enemies below 10% Health. Kills have a 35% chance to drop a gold.



Ezreal


Caster
Attack Expert
- Gain 5% Attack Damage. All other sources of Attack Damage give 30% more.

Classy
- This champion's last-listed trait is ?% more effective on them.

Critical Threat
- Abilities can Critically Strike. Every 3 seconds, gain ?% Critical Strike Chance.

Essence Share
- On cast, the 2 nearest allies gain 20% of Mana spent.

Fairy Tail
- On cast spawn 2 fairies that each deal ?-? (based on Stage) magic damage to the target over the next 8 seconds.

Final Form
- After round 4-5 if this champion is 3-star, become 4-star at combat start.

Gather Force
- On cast, gain stacking Attack Damage equal to 40% of Mana spent.

Mage
- Cast Abilities twice, but deal ?% less total damage.



Kalista


Caster
Attack Expert
- Gain 5% Attack Damage. All other sources of Attack Damage give 30% more.

Bludgeoner
- Attacks and Abilities ignore 40% of enemy's Armor.

Final Form
- After round 4-5 if this champion is 3-star, become 4-star at combat start.

Gather Force
- On cast, gain stacking Attack Damage equal to 40% of Mana spent.

Hemorrhage
- Abilities deal 60% bonus damage as true damage over 4 seconds.

Midas Touch
- Attacks and Abilities execute enemies below 10% Health. Kills have a 35% chance to drop a gold.

Over 9000
- At the start of each round, gain a random permanent stat bonus.

Ramping Rage
- Attacks grant 3% stacking Attack Speed.



Lucian


Caster
Hungry Hero
- Gain 100 Health and 8% Attack Damage. Each round, you may pay ? player health for 30
and ?
.

Bullet Hell
- Fire ?% more projectiles with abilities.

Critical Threat
- Abilities can Critically Strike. Every 3 seconds, gain ?% Critical Strike Chance.

Fairy Tail
- On cast spawn 2 fairies that each deal ?-? (based on Stage) magic damage to the target over the next 8 seconds.

Keen Eye
- Attacks and Abilities ignore 40% of enemy's Magic Resistance.

Killer Instinct
- Abilities target the lowest Health enemy in range instead. Gain 2 Mana Regen.

Mage
- Cast Abilities twice, but deal ?% less total damage.

Max Arcana
- Gain 15% Ability Power, and permanently gain 1% every 2 takedowns. (Current: ?%
)



Sivir


Caster
Space Ace
- Damage this champion deals contributes 100% more towards launching rockets from The Crew's ship.

Bludgeoner
- Attacks and Abilities ignore 40% of enemy's Armor.

Storm Bender
- Summon a storm that echoes 25% of damage dealt as magic damage.
- Both champions contribute damage. The storm is bigger.

Classy
- This champion's last-listed trait is ?% more effective on them.

Critical Threat
- Abilities can Critically Strike. Every 3 seconds, gain ?% Critical Strike Chance.

Hemorrhage
- Abilities deal 60% bonus damage as true damage over 4 seconds.

Hemorrhage
- Abilities deal 60% bonus damage as true damage over 4 seconds.

Killer Instinct
- Abilities target the lowest Health enemy in range instead. Gain 2 Mana Regen.



Syndra



Caster
Classy
- This champion's last-listed trait is ?% more effective on them.

Critical Threat
- Abilities can Critically Strike. Every 3 seconds, gain ?% Critical Strike Chance.

Essence Share
- On cast, the 2 nearest allies gain 20% of Mana spent.

Fairy Tail
- On cast spawn 2 fairies that each deal ?-? (based on Stage) magic damage to the target over the next 8 seconds.

Keen Eye
- Attacks and Abilities ignore 40% of enemy's Magic Resistance.

Killer Instinct
- Abilities target the lowest Health enemy in range instead. Gain 2 Mana Regen.

Max Arcana
- Gain 15% Ability Power, and permanently gain 1% every 2 takedowns. (Current: ?%
)

Midas Touch
- Attacks and Abilities execute enemies below 10% Health. Kills have a 35% chance to drop a gold.

Fighter


Braum



Fighter
Efficient
- Abilities cost 20 less Mana to cast.

Final Boss
- Gain 10% Omnivamp. Whenever an ally dies, gain 4% stacking Damage Amp.

Finalist
- Gain ?% Damage Amp and 8% Damage Reduction, increased by 3%
and 3%
for each eliminated player.

Selfish
- Gain 10% Damage Reduction. Heal for 5% of damage dealt by all other allies.

Serious Slam
- The first attack on each enemy deals ?% () physical damage and knocks up for 1 seconds.

Strong Spark
- Every 3 seconds, zap the closest enemy for 9% of their max Health as magic damage. Whenever an enemy is stunned by any source, zap them.

Thrillseeker
- Kills heal 15% max Health and grant 40% Attack Speed for 2 seconds.
- (2) @TFTTrait.TFT15_MechanicTrait_Thrillseeker.2@%
on kill. Execute enemies below 10% Health.

Tiny Terror
- Gain 12% Attack Speed. At 50% Health, double it for the rest of combat. Then, shrink in size for 4 seconds, dodging all attacks.



Ekko
Fighter
Critical Threat
- Abilities can Critically Strike. Every 3 seconds, gain ?% Critical Strike Chance.

Final Boss
- Gain 10% Omnivamp. Whenever an ally dies, gain 4% stacking Damage Amp.

Magic Expert
- Gain 10% Ability Power. All other sources of Ability Power give 30% more.

Thrillseeker
- Kills heal 15% max Health and grant 40% Attack Speed for 2 seconds.
- (2) @TFTTrait.TFT15_MechanicTrait_Thrillseeker.2@%
on kill. Execute enemies below 10% Health.

Blink Attack
- When switching targets, blink to the next target. The next attack deals ?% more as magic damage.

Trickster
- At low Health, gain 15% Damage Amp, spawn a Training Dummy, and dash to the furthest enemy.
- 25%
; Dummies gain 400

Unflinching
- Gain ?% Omnivamp and immunity to crowd control for the first 12 seconds of combat.

Finalist
- Gain ?% Damage Amp and 8% Damage Reduction, increased by 3%
and 3%
for each eliminated player.



Gwen


Fighter
Storm Bender
- Summon a storm that echoes 25% of damage dealt as magic damage.
- Both champions contribute damage. The storm is bigger.

Classy
- This champion's last-listed trait is ?% more effective on them.

Dark Amulet
- Heal for 15% of magic damage dealt. On cast, take 8% max Health as true damage, but gain 10 stacking Ability Power.

Finalist
- Gain ?% Damage Amp and 8% Damage Reduction, increased by 3%
and 3%
for each eliminated player.

Hemorrhage
- Abilities deal 60% bonus damage as true damage over 4 seconds.

Keen Eye
- Attacks and Abilities ignore 40% of enemy's Magic Resistance.

Magic Expert
- Gain 10% Ability Power. All other sources of Ability Power give 30% more.

Midas Touch
- Attacks and Abilities execute enemies below 10% Health. Kills have a 35% chance to drop a gold.



Lee Sin

Fighter
Attack Expert
- Gain 5% Attack Damage. All other sources of Attack Damage give 30% more.

Final Boss
- Gain 10% Omnivamp. Whenever an ally dies, gain 4% stacking Damage Amp.

Fusion Dance
- At combat start, fuse with the nearest ally, gaining ?% of their Health, Attack Damage, and Ability Power.

Midas Touch
- Attacks and Abilities execute enemies below 10% Health. Kills have a 35% chance to drop a gold.

Serious Slam
- The first attack on each enemy deals ?% () physical damage and knocks up for 1 seconds.

Thrillseeker
- Kills heal 15% max Health and grant 40% Attack Speed for 2 seconds.
- (2) @TFTTrait.TFT15_MechanicTrait_Thrillseeker.2@%
on kill. Execute enemies below 10% Health.

Tiny Terror
- Gain 12% Attack Speed. At 50% Health, double it for the rest of combat. Then, shrink in size for 4 seconds, dodging all attacks.

Trickster
- At low Health, gain 15% Damage Amp, spawn a Training Dummy, and dash to the furthest enemy.
- 25%
; Dummies gain 400



Yone


Fighter
Attack Expert
- Gain 5% Attack Damage. All other sources of Attack Damage give 30% more.

Bladenado
- Attacks deal 20% of Basic Attack Damage as physical damage to enemies within attack range of the target.

Classy
- This champion's last-listed trait is ?% more effective on them.

Desperado
- After every 15th attack, fire five projectiles at the closest enemies that deal 100% of Basic Attack Damage as physical damage.

Doublestrike
- Attacks have a 25% chance to trigger an additional attack.

Blood Brothers
- Damage dealt by Yone and Yasuo bleeds enemies for 25% of damage dealt over 2 seconds.

Final Boss
- Gain 10% Omnivamp. Whenever an ally dies, gain 4% stacking Damage Amp.

Finalist
- Gain ?% Damage Amp and 8% Damage Reduction, increased by 3%
and 3%
for each eliminated player.



Akali


Fighter
Dark Amulet
- Heal for 15% of magic damage dealt. On cast, take 8% max Health as true damage, but gain 10 stacking Ability Power.

Finalist
- Gain ?% Damage Amp and 8% Damage Reduction, increased by 3%
and 3%
for each eliminated player.

Hemorrhage
- Abilities deal 60% bonus damage as true damage over 4 seconds.

Mage
- Cast Abilities twice, but deal ?% less total damage.

Magic Expert
- Gain 10% Ability Power. All other sources of Ability Power give 30% more.

Midas Touch
- Attacks and Abilities execute enemies below 10% Health. Kills have a 35% chance to drop a gold.

On The Edge
- Start combat at 70% Health, but gain 35% Damage Amp.

Supremacy
- While this champion is the Supreme Cell, they execute enemies under 18% Health instead.



Volibear


Fighter
Attack Expert
- Gain 5% Attack Damage. All other sources of Attack Damage give 30% more.

Bladenado
- Attacks deal 20% of Basic Attack Damage as physical damage to enemies within attack range of the target.

Doublestrike
- Attacks have a 25% chance to trigger an additional attack.

Final Boss
- Gain 10% Omnivamp. Whenever an ally dies, gain 4% stacking Damage Amp.

Finalist
- Gain ?% Damage Amp and 8% Damage Reduction, increased by 3%
and 3%
for each eliminated player.

Midas Touch
- Attacks and Abilities execute enemies below 10% Health. Kills have a 35% chance to drop a gold.

Serious Slam
- The first attack on each enemy deals ?% () physical damage and knocks up for 1 seconds.

Stretchy Arms
- Gain 10% Attack Speed. On takedown, gain +1 Attack Range.



Darius


Fighter
Bludgeoner
- Attacks and Abilities ignore 40% of enemy's Armor.

Classy
- This champion's last-listed trait is ?% more effective on them.

Final Boss
- Gain 10% Omnivamp. Whenever an ally dies, gain 4% stacking Damage Amp.

Finalist
- Gain ?% Damage Amp and 8% Damage Reduction, increased by 3%
and 3%
for each eliminated player.

Max Vitality
- At combat start gain 35 permanent Health. Every 10 seconds this champion survives, gain 10 additional permanent Health.
(Current: ?)

Killer Instinct
- Abilities target the lowest Health enemy in range instead. Gain 2 Mana Regen.

Midas Touch
- Attacks and Abilities execute enemies below 10% Health. Kills have a 35% chance to drop a gold.

Supremacy
- While this champion is the Supreme Cell, they execute enemies under 18% Health instead.



Jayce


Fighter
100 Push Ups
- Gain 15% Damage Reduction. When you reroll, gain ?% permanent Damage Amp. (Current: ?%
)

Hungry Hero
- Gain 100 Health and 8% Attack Damage. Each round, you may pay ? player health for 30
and ?
.

Classy
- This champion's last-listed trait is ?% more effective on them.

Final Boss
- Gain 10% Omnivamp. Whenever an ally dies, gain 4% stacking Damage Amp.

Fusion Dance
- At combat start, fuse with the nearest ally, gaining ?% of their Health, Attack Damage, and Ability Power.

Midas Touch
- Attacks and Abilities execute enemies below 10% Health. Kills have a 35% chance to drop a gold.

Not Done Yet
- Once this champion has died 8 times, gain ?% Health, 10% Omnivamp, and 25% Damage Amp. (Deaths: ?)

Over 9000
- At the start of each round, gain a random permanent stat bonus.



Viego


Fighter
Bladenado
- Attacks deal 20% of Basic Attack Damage as physical damage to enemies within attack range of the target.

Doublestrike
- Attacks have a 25% chance to trigger an additional attack.

Final Boss
- Gain 10% Omnivamp. Whenever an ally dies, gain 4% stacking Damage Amp.

Max Arcana
- Gain 15% Ability Power, and permanently gain 1% every 2 takedowns. (Current: ?%
)

Magic Expert
- Gain 10% Ability Power. All other sources of Ability Power give 30% more.

Midas Touch
- Attacks and Abilities execute enemies below 10% Health. Kills have a 35% chance to drop a gold.

Over 9000
- At the start of each round, gain a random permanent stat bonus.

S.O.L.E. Fighter
- If this champion is the only Soul Fighter fielded, it gains the benefits of Soul Fighter (4).



Yasuo


Fighter
Hungry Hero
- Gain 100 Health and 8% Attack Damage. Each round, you may pay ? player health for 30
and ?
.

Classy
- This champion's last-listed trait is ?% more effective on them.

Blood Brothers
- Damage dealt by Yone and Yasuo bleeds enemies for 25% of damage dealt over 2 seconds.

Final Boss
- Gain 10% Omnivamp. Whenever an ally dies, gain 4% stacking Damage Amp.

Hemorrhage
- Abilities deal 60% bonus damage as true damage over 4 seconds.

Midas Touch
- Attacks and Abilities execute enemies below 10% Health. Kills have a 35% chance to drop a gold.

Over 9000
- At the start of each round, gain a random permanent stat bonus.

Thrillseeker
- Kills heal 15% max Health and grant 40% Attack Speed for 2 seconds.
- (2) @TFTTrait.TFT15_MechanicTrait_Thrillseeker.2@%
on kill. Execute enemies below 10% Health.



Gangplank


Fighter
Attack Expert
- Gain 5% Attack Damage. All other sources of Attack Damage give 30% more.

Doublestrike
- Attacks have a 25% chance to trigger an additional attack.

Final Boss
- Gain 10% Omnivamp. Whenever an ally dies, gain 4% stacking Damage Amp.

Finalist
- Gain ?% Damage Amp and 8% Damage Reduction, increased by 3%
and 3%
for each eliminated player.

Hemorrhage
- Abilities deal 60% bonus damage as true damage over 4 seconds.

Mech Pilot
- Pilot the Mech, granting it your stats: 50%
, 100%
. Eject when at 50%.
- The Mech gains 15% Durability. Health increased to 75%
.

Midas Touch
- Attacks and Abilities execute enemies below 10% Health. Kills have a 35% chance to drop a gold.

Robo Ranger
- Gain ?% of The Mighty Mech's Attack Damage and Ability Power, and 20% of its Health.



Katarina


Fighter
Hungry Hero
- Gain 100 Health and 8% Attack Damage. Each round, you may pay ? player health for 30
and ?
.

Dark Amulet
- Heal for 15% of magic damage dealt. On cast, take 8% max Health as true damage, but gain 10 stacking Ability Power.

Fairy Tail
- On cast spawn 2 fairies that each deal ?-? (based on Stage) magic damage to the target over the next 8 seconds.

Final Boss
- Gain 10% Omnivamp. Whenever an ally dies, gain 4% stacking Damage Amp.

Finalist
- Gain ?% Damage Amp and 8% Damage Reduction, increased by 3%
and 3%
for each eliminated player.

Hemorrhage
- Abilities deal 60% bonus damage as true damage over 4 seconds.

Max Arcana
- Gain 15% Ability Power, and permanently gain 1% every 2 takedowns. (Current: ?%
)

Midas Touch
- Attacks and Abilities execute enemies below 10% Health. Kills have a 35% chance to drop a gold.



Naafiri


Fighter
Hungry Hero
- Gain 100 Health and 8% Attack Damage. Each round, you may pay ? player health for 30
and ?
.

Final Boss
- Gain 10% Omnivamp. Whenever an ally dies, gain 4% stacking Damage Amp.

Finalist
- Gain ?% Damage Amp and 8% Damage Reduction, increased by 3%
and 3%
for each eliminated player.

Midas Touch
- Attacks and Abilities execute enemies below 10% Health. Kills have a 35% chance to drop a gold.

Not Done Yet
- Once this champion has died 8 times, gain ?% Health, 10% Omnivamp, and 25% Damage Amp. (Deaths: ?)

Pack Tactics
- Gain X packmates that deal 20% () physical damage. When Naafiri uses her Ability, packmates dash to the lowest Health enemy within 2 hexes.

Thrillseeker
- Kills heal 15% max Health and grant 40% Attack Speed for 2 seconds.
- (2) @TFTTrait.TFT15_MechanicTrait_Thrillseeker.2@%
on kill. Execute enemies below 10% Health.

Tiny Terror
- Gain 12% Attack Speed. At 50% Health, double it for the rest of combat. Then, shrink in size for 4 seconds, dodging all attacks.

Marksman


Twisted Fate


Marksman
Space Ace
- Damage this champion deals contributes 100% more towards launching rockets from The Crew's ship.

Storm Bender
- Summon a storm that echoes 25% of damage dealt as magic damage.
- Both champions contribute damage. The storm is bigger.

Critical Threat
- Abilities can Critically Strike. Every 3 seconds, gain ?% Critical Strike Chance.

Midas Touch
- Attacks and Abilities execute enemies below 10% Health. Kills have a 35% chance to drop a gold.

Ramping Rage
- Attacks grant 3% stacking Attack Speed.

Shadow Clone
- Create a perfect copy of this champion with the same items equipped that deals 25% damage.

Soul Chipper
- Dealing magic damage reduces Magic Resistance by 4 for the rest of combat.

Spirit Sword
- Gain 20% Critical Strike Chance. Attacks that critically strike deal 40% bonus magic damage.



Ashe


Marksman
Attack Expert
- Gain 5% Attack Damage. All other sources of Attack Damage give 30% more.

Bludgeoner
- Attacks and Abilities ignore 40% of enemy's Armor.

Bullet Hell
- Fire ?% more projectiles with abilities.

Critical Threat
- Abilities can Critically Strike. Every 3 seconds, gain ?% Critical Strike Chance.

Desperado
- After every 15th attack, fire five projectiles at the closest enemies that deal 100% of Basic Attack Damage as physical damage.

Doublestrike
- Attacks have a 25% chance to trigger an additional attack.

Kahunahuna
- Every 6 attacks, deal 200 (
) true damage.

Midas Touch
- Attacks and Abilities execute enemies below 10% Health. Kills have a 35% chance to drop a gold.



Kog'Maw

Marksman
Bestest Boy
- Every 5 seconds, Lulu feeds a snack to her Monster: 13%
Healing for Rammus, 12% Attack Damage for Smolder, or 12% Ability Power for Kog'Maw.

Critical Threat
- Abilities can Critically Strike. Every 3 seconds, gain ?% Critical Strike Chance.

Doublestrike
- Attacks have a 25% chance to trigger an additional attack.

Fairy Tail
- On cast spawn 2 fairies that each deal ?-? (based on Stage) magic damage to the target over the next 8 seconds.

Hyperactive
- Takedowns grant 120% Attack Speed that rapidly decays over 3 seconds.

Max Arcana
- Gain 15% Ability Power, and permanently gain 1% every 2 takedowns. (Current: ?%
)

Magic Expert
- Gain 10% Ability Power. All other sources of Ability Power give 30% more.

Midas Touch
- Attacks and Abilities execute enemies below 10% Health. Kills have a 35% chance to drop a gold.



Ziggs


Marksman
Space Ace
- Damage this champion deals contributes 100% more towards launching rockets from The Crew's ship.

Storm Bender
- Summon a storm that echoes 25% of damage dealt as magic damage.
- Both champions contribute damage. The storm is bigger.

Classy
- This champion's last-listed trait is ?% more effective on them.

Critical Threat
- Abilities can Critically Strike. Every 3 seconds, gain ?% Critical Strike Chance.

Doublestrike
- Attacks have a 25% chance to trigger an additional attack.

Hyperactive
- Takedowns grant 120% Attack Speed that rapidly decays over 3 seconds.

Keen Eye
- Attacks and Abilities ignore 40% of enemy's Magic Resistance.

Max Arcana
- Gain 15% Ability Power, and permanently gain 1% every 2 takedowns. (Current: ?%
)



Kai'Sa


Marksman
Attack Expert
- Gain 5% Attack Damage. All other sources of Attack Damage give 30% more.

Hungry Hero
- Gain 100 Health and 8% Attack Damage. Each round, you may pay ? player health for 30
and ?
.

Bludgeoner
- Attacks and Abilities ignore 40% of enemy's Armor.

Bullet Hell
- Fire ?% more projectiles with abilities.

Critical Threat
- Abilities can Critically Strike. Every 3 seconds, gain ?% Critical Strike Chance.

Desperado
- After every 15th attack, fire five projectiles at the closest enemies that deal 100% of Basic Attack Damage as physical damage.

Gather Force
- On cast, gain stacking Attack Damage equal to 40% of Mana spent.

Golden Edge
- Attacking 50 times grants 3 gold. This gold value increases by 1 each time it activates. (Attacks: ? / 50)



Xayah


Marksman
Attack Expert
- Gain 5% Attack Damage. All other sources of Attack Damage give 30% more.

Bludgeoner
- Attacks and Abilities ignore 40% of enemy's Armor.

Storm Bender
- Summon a storm that echoes 25% of damage dealt as magic damage.
- Both champions contribute damage. The storm is bigger.

Classy
- This champion's last-listed trait is ?% more effective on them.

Critical Threat
- Abilities can Critically Strike. Every 3 seconds, gain ?% Critical Strike Chance.

Desperado
- After every 15th attack, fire five projectiles at the closest enemies that deal 100% of Basic Attack Damage as physical damage.

Doublestrike
- Attacks have a 25% chance to trigger an additional attack.

Golden Edge
- Attacking 50 times grants 3 gold. This gold value increases by 1 each time it activates. (Attacks: ? / 50)



Gnar


Marksman
Attack Expert
- Gain 5% Attack Damage. All other sources of Attack Damage give 30% more.

Bludgeoner
- Attacks and Abilities ignore 40% of enemy's Armor.

Classy
- This champion's last-listed trait is ?% more effective on them.

Desperado
- After every 15th attack, fire five projectiles at the closest enemies that deal 100% of Basic Attack Damage as physical damage.

Doublestrike
- Attacks have a 25% chance to trigger an additional attack.

Golden Edge
- Attacking 50 times grants 3 gold. This gold value increases by 1 each time it activates. (Attacks: ? / 50)

Hyperactive
- Takedowns grant 120% Attack Speed that rapidly decays over 3 seconds.

Kahunahuna
- Every 6 attacks, deal 200 (
) true damage.

Specialist


Jhin


Specialist
Annihilation
- Gain 15% Damage Amp, increased to 30% Damage Amp after the first takedown each combat.

Artistic KO
- Every 4th attack deals 40% more damage. Overkill damage bounces to the nearest enemy.

Attack Expert
- Gain 5% Attack Damage. All other sources of Attack Damage give 30% more.

Hungry Hero
- Gain 100 Health and 8% Attack Damage. Each round, you may pay ? player health for 30
and ?
.

Bludgeoner
- Attacks and Abilities ignore 40% of enemy's Armor.

Doublestrike
- Attacks have a 25% chance to trigger an additional attack.

Midas Touch
- Attacks and Abilities execute enemies below 10% Health. Kills have a 35% chance to drop a gold.

Storm Bender
- Summon a storm that echoes 25% of damage dealt as magic damage.
- Both champions contribute damage. The storm is bigger.



Kayle


Specialist
Hungry Hero
- Gain 100 Health and 8% Attack Damage. Each round, you may pay ? player health for 30
and ?
.

Critical Threat
- Abilities can Critically Strike. Every 3 seconds, gain ?% Critical Strike Chance.

Doublestrike
- Attacks have a 25% chance to trigger an additional attack.

Final Ascent
- Ascend an additional time at levels 7 and 10.
Level 7: Gain 4% Ability Power every 3 attacks.
Level 10: Launch 2 additional waves that deal 50% damage.

Final Form
- After round 4-5 if this champion is 3-star, become 4-star at combat start.

Max Arcana
- Gain 15% Ability Power, and permanently gain 1% every 2 takedowns. (Current: ?%
)

Midas Touch
- Attacks and Abilities execute enemies below 10% Health. Kills have a 35% chance to drop a gold.

Over 9000
- At the start of each round, gain a random permanent stat bonus.
