Set 15 Powerups
Tank


Jarvan IV - Tank


Body Change
- At combat start, take the form of the nearest ally, granting them and this champion a 30% Health shield.
Weight: 10

Corrosive
- 30% Shred and Sunder enemies within 2 hexes. Take 10% less damage from Shredded or Sundered enemies.
Weight: 10

Inner Fire
- Every 2 seconds, Burn and Wound the closest non-Burning enemy for 10 seconds. Take 15% less damage from Burning enemies.
Weight: 10

Round Two
- On death, summon a Training Dummy equipped with the same items. It has 60% of this unit's health.
Weight: 10



K'Sante - Tank


Atomic
- Store 10% max Health at combat start and 2% more every second. On death, deal the stored Health as magic damage in a large radius.
Weight: 10

Body Change
- At combat start, take the form of the nearest ally, granting them and this champion a 30% Health shield.
Weight: 10

Corrosive
- 30% Shred and Sunder enemies within 2 hexes. Take 10% less damage from Shredded or Sundered enemies.
Weight: 10

Inner Fire
- Every 2 seconds, Burn and Wound the closest non-Burning enemy for 10 seconds. Take 15% less damage from Burning enemies.
Weight: 10



Leona - Tank


Inner Fire
- Every 2 seconds, Burn and Wound the closest non-Burning enemy for 10 seconds. Take 15% less damage from Burning enemies.
Weight: 10

Round Two
- On death, summon a Training Dummy equipped with the same items. It has 60% of this unit's health.
Weight: 10

Body Change
- At combat start, take the form of the nearest ally, granting them and this champion a 30% Health shield.
Weight: 10

Corrosive
- 30% Shred and Sunder enemies within 2 hexes. Take 10% less damage from Shredded or Sundered enemies.
Weight: 10



Poppy - Tank


Corrosive
- 30% Shred and Sunder enemies within 2 hexes. Take 10% less damage from Shredded or Sundered enemies.
Weight: 10

Inner Fire
- Every 2 seconds, Burn and Wound the closest non-Burning enemy for 10 seconds. Take 15% less damage from Burning enemies.
Weight: 10

Atomic
- Store 10% max Health at combat start and 2% more every second. On death, deal the stored Health as magic damage in a large radius.
Weight: 10

Best Defense
- When granting or receiving shields, add 140% of the shield's value as bonus physical damage on the next attack.
Weight: 10



Sett - Tank


Atomic
- Store 10% max Health at combat start and 2% more every second. On death, deal the stored Health as magic damage in a large radius.
Weight: 10

Corrosive
- 30% Shred and Sunder enemies within 2 hexes. Take 10% less damage from Shredded or Sundered enemies.
Weight: 10

Inner Fire
- Every 2 seconds, Burn and Wound the closest non-Burning enemy for 10 seconds. Take 15% less damage from Burning enemies.
Weight: 10

Resistant
- Reduce each instance of incoming damage by 25.
Min Stage: 3Weight: 10



Neeko - Tank


Max Vitality
- At combat start gain 40 permanent Health. Every 10 seconds this champion survives, gain 20 additional permanent Health.
(Current: ?)
Max Stage: 2Weight: 10

Resistant
- Reduce each instance of incoming damage by 25.
Min Stage: 3Weight: 10

Adaptive Skin
- When taking damage, gain 3 Armor or 10 Magic Resistance based on the damage type, up to 80 total resists.
Weight: 10

Atomic
- Store 10% max Health at combat start and 2% more every second. On death, deal the stored Health as magic damage in a large radius.
Weight: 10



Rammus - Tank

Atomic
- Store 10% max Health at combat start and 2% more every second. On death, deal the stored Health as magic damage in a large radius.
Weight: 10

Body Change
- At combat start, take the form of the nearest ally, granting them and this champion a 30% Health shield.
Weight: 10

Inner Fire
- Every 2 seconds, Burn and Wound the closest non-Burning enemy for 10 seconds. Take 15% less damage from Burning enemies.
Weight: 10

Max Vitality
- At combat start gain 40 permanent Health. Every 10 seconds this champion survives, gain 20 additional permanent Health.
(Current: ?)
Max Stage: 2Weight: 10



Swain - Tank



Body Change
- At combat start, take the form of the nearest ally, granting them and this champion a 30% Health shield.
Weight: 10

Living Wall
- Gain 20 Armor and Magic Resistance. At combat start allies in the back row gain 1.5% Attack Speed for every 30 combined
and
this champion has.
Weight: 10

Resistant
- Reduce each instance of incoming damage by 25.
Min Stage: 3Weight: 10

Tank-zilla
- Gain 20% max Health and grow larger. After 15 seconds, Stun all enemies for 1.5 seconds.
Weight: 10



Udyr - Tank



Max Vitality
- At combat start gain 40 permanent Health. Every 10 seconds this champion survives, gain 20 additional permanent Health.
(Current: ?)
Max Stage: 2Weight: 10

Spiky Shell
- Gain 40 Armor. Enemies attacking this champion take 25 + 8 per stage physical damage. (1 second cooldown per attacker)
Weight: 10

Tank-zilla
- Gain 20% max Health and grow larger. After 15 seconds, Stun all enemies for 1.5 seconds.
Weight: 10

Adaptive Skin
- When taking damage, gain 3 Armor or 10 Magic Resistance based on the damage type, up to 80 total resists.
Weight: 10



Dr. Mundo - Tank


Inner Fire
- Every 2 seconds, Burn and Wound the closest non-Burning enemy for 10 seconds. Take 15% less damage from Burning enemies.
Weight: 10

Corrosive
- 30% Shred and Sunder enemies within 2 hexes. Take 10% less damage from Shredded or Sundered enemies.
Weight: 10

Max Vitality
- At combat start gain 40 permanent Health. Every 10 seconds this champion survives, gain 20 additional permanent Health.
(Current: ?)
Max Stage: 2Weight: 10

Tank-zilla
- Gain 20% max Health and grow larger. After 15 seconds, Stun all enemies for 1.5 seconds.
Weight: 10



Kobuko - Tank


Atomic
- Store 10% max Health at combat start and 2% more every second. On death, deal the stored Health as magic damage in a large radius.
Weight: 10

Best Defense
- When granting or receiving shields, add 140% of the shield's value as bonus physical damage on the next attack.
Weight: 10

Body Change
- At combat start, take the form of the nearest ally, granting them and this champion a 30% Health shield.
Weight: 10

Corrosive
- 30% Shred and Sunder enemies within 2 hexes. Take 10% less damage from Shredded or Sundered enemies.
Weight: 10



Rakan - Tank


Atomic
- Store 10% max Health at combat start and 2% more every second. On death, deal the stored Health as magic damage in a large radius.
Weight: 10

Corrosive
- 30% Shred and Sunder enemies within 2 hexes. Take 10% less damage from Shredded or Sundered enemies.
Weight: 10

Inner Fire
- Every 2 seconds, Burn and Wound the closest non-Burning enemy for 10 seconds. Take 15% less damage from Burning enemies.
Weight: 10

Resistant
- Reduce each instance of incoming damage by 25.
Min Stage: 3Weight: 10



Shen - Tank



Body Change
- At combat start, take the form of the nearest ally, granting them and this champion a 30% Health shield.
Weight: 10

Max Vitality
- At combat start gain 40 permanent Health. Every 10 seconds this champion survives, gain 20 additional permanent Health.
(Current: ?)
Max Stage: 2Weight: 10

Round Two
- On death, summon a Training Dummy equipped with the same items. It has 60% of this unit's health.
Weight: 10

Space Ace
- Damage this champion deals contributes 75% more towards launching rockets from The Crew's ship.
Min Stage: 4Weight: 10



Vi - Tank


Resistant
- Reduce each instance of incoming damage by 25.
Min Stage: 3Weight: 10

Inner Fire
- Every 2 seconds, Burn and Wound the closest non-Burning enemy for 10 seconds. Take 15% less damage from Burning enemies.
Weight: 10

Regenerative
- Heal 6.5% max Health every 3 seconds. Gain 10% increased healing from all sources.
Weight: 10

Tank-zilla
- Gain 20% max Health and grow larger. After 15 seconds, Stun all enemies for 1.5 seconds.
Weight: 10



Xin Zhao - Tank


Inner Fire
- Every 2 seconds, Burn and Wound the closest non-Burning enemy for 10 seconds. Take 15% less damage from Burning enemies.
Weight: 10

Resistant
- Reduce each instance of incoming damage by 25.
Min Stage: 3Weight: 10

Spiky Shell
- Gain 40 Armor. Enemies attacking this champion take 25 + 8 per stage physical damage. (1 second cooldown per attacker)
Weight: 10

Adaptive Skin
- When taking damage, gain 3 Armor or 10 Magic Resistance based on the damage type, up to 80 total resists.
Weight: 10



Aatrox - Tank



Mechablade
- Gain Attack Speed equal to 5% maximum Health. Attacks grant 5 bonus Mana.
Max Stage: 2Weight: 15

Atomic
- Store 10% max Health at combat start and 2% more every second. On death, deal the stored Health as magic damage in a large radius.
Weight: 10

Corrosive
- 30% Shred and Sunder enemies within 2 hexes. Take 10% less damage from Shredded or Sundered enemies.
Weight: 10

Inner Fire
- Every 2 seconds, Burn and Wound the closest non-Burning enemy for 10 seconds. Take 15% less damage from Burning enemies.
Weight: 10



Garen - Tank


Inner Fire
- Every 2 seconds, Burn and Wound the closest non-Burning enemy for 10 seconds. Take 15% less damage from Burning enemies.
Weight: 10

Living Wall
- Gain 20 Armor and Magic Resistance. At combat start allies in the back row gain 1.5% Attack Speed for every 30 combined
and
this champion has.
Weight: 10

Spiky Shell
- Gain 40 Armor. Enemies attacking this champion take 25 + 8 per stage physical damage. (1 second cooldown per attacker)
Weight: 10

Atomic
- Store 10% max Health at combat start and 2% more every second. On death, deal the stored Health as magic damage in a large radius.
Weight: 10



Kennen - Tank



Inner Fire
- Every 2 seconds, Burn and Wound the closest non-Burning enemy for 10 seconds. Take 15% less damage from Burning enemies.
Weight: 10

Max Vitality
- At combat start gain 40 permanent Health. Every 10 seconds this champion survives, gain 20 additional permanent Health.
(Current: ?)
Max Stage: 2Weight: 10

Spiky Shell
- Gain 40 Armor. Enemies attacking this champion take 25 + 8 per stage physical damage. (1 second cooldown per attacker)
Weight: 10

Final Form
- After round 5-2 if this champion is 3-star, become 4-star at combat start.
Max Stage: 2Weight: 10



Malphite - Tank


Body Change
- At combat start, take the form of the nearest ally, granting them and this champion a 30% Health shield.
Weight: 10

Final Form
- After round 5-2 if this champion is 3-star, become 4-star at combat start.
Max Stage: 2Weight: 10

Inner Fire
- Every 2 seconds, Burn and Wound the closest non-Burning enemy for 10 seconds. Take 15% less damage from Burning enemies.
Weight: 10

Max Vitality
- At combat start gain 40 permanent Health. Every 10 seconds this champion survives, gain 20 additional permanent Health.
(Current: ?)
Max Stage: 2Weight: 10



Rell - Tank


Inner Fire
- Every 2 seconds, Burn and Wound the closest non-Burning enemy for 10 seconds. Take 15% less damage from Burning enemies.
Weight: 10

Atomic
- Store 10% max Health at combat start and 2% more every second. On death, deal the stored Health as magic damage in a large radius.
Weight: 10

Spiky Shell
- Gain 40 Armor. Enemies attacking this champion take 25 + 8 per stage physical damage. (1 second cooldown per attacker)
Weight: 10

Body Change
- At combat start, take the form of the nearest ally, granting them and this champion a 30% Health shield.
Weight: 10



Zac - Tank


Atomic
- Store 10% max Health at combat start and 2% more every second. On death, deal the stored Health as magic damage in a large radius.
Weight: 10

Corrosive
- 30% Shred and Sunder enemies within 2 hexes. Take 10% less damage from Shredded or Sundered enemies.
Weight: 10

Final Form
- After round 5-2 if this champion is 3-star, become 4-star at combat start.
Max Stage: 2Weight: 10

Inner Fire
- Every 2 seconds, Burn and Wound the closest non-Burning enemy for 10 seconds. Take 15% less damage from Burning enemies.
Weight: 10



The Mighty Mech - Tank
Atomic
- Store 10% max Health at combat start and 2% more every second. On death, deal the stored Health as magic damage in a large radius.
Weight: 10

Corrosive
- 30% Shred and Sunder enemies within 2 hexes. Take 10% less damage from Shredded or Sundered enemies.
Weight: 10

Final Boss
- Gain 10% Omnivamp. Whenever an ally dies, gain 5% stacking Damage Amp.
Min Stage: 4Max Stage: 9Weight: 10

Inner Fire
- Every 2 seconds, Burn and Wound the closest non-Burning enemy for 10 seconds. Take 15% less damage from Burning enemies.
Weight: 10

Caster


Seraphine - Caster


Solar Breath
- Every 2 seconds, Burn and Wound the closest non-Burning enemy for 10 seconds. Deal 10% more damage to Burning enemies.
Weight: 10

Classy
- This champion's last-listed trait is 45% more effective on them.
Min Stage: 3Weight: 10

Critical Threat
- Abilities can Critically Strike. Every 3 seconds, gain 5% Critical Strike Chance.
Weight: 10

Mage
- Cast Abilities twice, but deal 20% less total damage.
Weight: 10



Varus - Caster


Classy
- This champion's last-listed trait is 45% more effective on them.
Min Stage: 3Weight: 10

Demolitionist
- Ability damage Stuns for 1 second.
Weight: 10

Gather Force
- On cast, gain stacking Attack Damage equal to 40% of Mana spent.
Weight: 10

Sky Piercer
- Damage 30% Shreds and Sunders enemies for 6 seconds. Deal 5% increased damage against Shredded and Sundered enemies.
Weight: 10



Zyra - Caster


Fury Break
- Gain 25% Attack Speed. When your other Powered Up unit dies, gain a burst of ?% Attack Speed that decays over 4 seconds. If you die first, give them the burst instead.
Weight: 10

Magic Expert
- Gain 10% Ability Power. All other sources of Ability Power give 35% more.
Weight: 10

Mana Rush
- Start combat with full Mana.
Weight: 5

Mind Battery
- The first cast each combat grants 5 Mana Regen and 30% Ability Power.
Weight: 10



Jinx - Caster


Gather Force
- On cast, gain stacking Attack Damage equal to 40% of Mana spent.
Weight: 10

Golden Edge
- Attacking 85 times grants 2 gold. This gold value increases by 1 each time it activates. (Attacks: ? / 85)
Max Stage: 2Weight: 10

Midas Touch
- Attacks and Abilities execute enemies below 10% Health. Kills have a 25% chance to drop a gold. (Gold: ?)
Max Stage: 2Weight: 5

Sky Piercer
- Damage 30% Shreds and Sunders enemies for 6 seconds. Deal 5% increased damage against Shredded and Sundered enemies.
Weight: 10



Karma - Caster


Midas Touch
- Attacks and Abilities execute enemies below 10% Health. Kills have a 25% chance to drop a gold. (Gold: ?)
Max Stage: 2Weight: 5

Power Font
- At combat start and every 3 seconds, gain 1 Mana Regen.
Weight: 10

Sky Piercer
- Damage 30% Shreds and Sunders enemies for 6 seconds. Deal 5% increased damage against Shredded and Sundered enemies.
Weight: 10

Solar Breath
- Every 2 seconds, Burn and Wound the closest non-Burning enemy for 10 seconds. Deal 10% more damage to Burning enemies.
Weight: 10



Ryze - Caster



Midas Touch
- Attacks and Abilities execute enemies below 10% Health. Kills have a 25% chance to drop a gold. (Gold: ?)
Max Stage: 2Weight: 5

Sky Piercer
- Damage 30% Shreds and Sunders enemies for 6 seconds. Deal 5% increased damage against Shredded and Sundered enemies.
Weight: 10

Ice Bender
- Combat Start: Ryze is frozen for the first 3 seconds of combat. His Ability 20% Chills enemies for 1 second, and deals 20% bonus damage.
Weight: 10

Keen Eye
- Attacks and Abilities ignore 45% of enemy's Magic Resistance.
Weight: 10



Samira - Caster


Midas Touch
- Attacks and Abilities execute enemies below 10% Health. Kills have a 25% chance to drop a gold. (Gold: ?)
Max Stage: 2Weight: 5

Solar Breath
- Every 2 seconds, Burn and Wound the closest non-Burning enemy for 10 seconds. Deal 10% more damage to Burning enemies.
Weight: 10

Finalist
- Gain 15% Damage Amp and 8% Damage Reduction, increased by 3%
and 3%
for each eliminated player.
Min Stage: 4Max Stage: 4Weight: 10

Gather Force
- On cast, gain stacking Attack Damage equal to 40% of Mana spent.
Weight: 10



Yuumi - Caster


Sky Piercer
- Damage 30% Shreds and Sunders enemies for 6 seconds. Deal 5% increased damage against Shredded and Sundered enemies.
Weight: 10

Solar Breath
- Every 2 seconds, Burn and Wound the closest non-Burning enemy for 10 seconds. Deal 10% more damage to Burning enemies.
Weight: 10

Classy
- This champion's last-listed trait is 45% more effective on them.
Min Stage: 3Weight: 10

Magic Expert
- Gain 10% Ability Power. All other sources of Ability Power give 35% more.
Weight: 10



Ahri - Caster


Max Arcana
- Gain 20% Ability Power, and permanently gain 1% every 2 takedowns. (Current: ?%
)
Max Stage: 2Weight: 10

Midas Touch
- Attacks and Abilities execute enemies below 10% Health. Kills have a 25% chance to drop a gold. (Gold: ?)
Max Stage: 2Weight: 5

Solar Breath
- Every 2 seconds, Burn and Wound the closest non-Burning enemy for 10 seconds. Deal 10% more damage to Burning enemies.
Weight: 10

Critical Threat
- Abilities can Critically Strike. Every 3 seconds, gain 5% Critical Strike Chance.
Weight: 10



Caitlyn - Caster


Solar Breath
- Every 2 seconds, Burn and Wound the closest non-Burning enemy for 10 seconds. Deal 10% more damage to Burning enemies.
Weight: 10

Star Student
- Gain 200 Health and +40% Potential
- Gain 1 XP per round, and another 1 for each surviving Star Student.
Weight: 10

Attack Expert
- Gain 5% Attack Damage. All other sources of Attack Damage give 35% more.
Weight: 10

Bludgeoner
- Attacks and Abilities ignore 45% of enemy's Armor.
Weight: 10



Malzahar - Caster


Caretaker
- On cast, the lowest percent Health ally gains 135 (
) shield for 6 seconds.
Weight: 10

Max Arcana
- Gain 20% Ability Power, and permanently gain 1% every 2 takedowns. (Current: ?%
)
Max Stage: 2Weight: 10

Midas Touch
- Attacks and Abilities execute enemies below 10% Health. Kills have a 25% chance to drop a gold. (Gold: ?)
Max Stage: 2Weight: 5

Noxious Trap
- Damage dealt Burns, Wounds, 20% Shreds, and 20% Sunders enemies for 4 seconds.
Weight: 10



Senna - Caster


Mech Pilot
- Pilot the Mech, granting it your stats: 60%
, 70%
. Eject when at 60%.
- The Mech benefits from the pilots' traits.
Weight: 10

Drift Duo
- Senna and Lucian both gain 3 mana regen. If both are 3-star, gain +1 Mighty Mech.
Weight: 15

Midas Touch
- Attacks and Abilities execute enemies below 10% Health. Kills have a 25% chance to drop a gold. (Gold: ?)
Max Stage: 2Weight: 5

Noxious Trap
- Damage dealt Burns, Wounds, 20% Shreds, and 20% Sunders enemies for 4 seconds.
Weight: 10



Smolder - Caster

Midas Touch
- Attacks and Abilities execute enemies below 10% Health. Kills have a 25% chance to drop a gold. (Gold: ?)
Max Stage: 2Weight: 5

Efficient
- Abilities cost 15 less Mana to cast.
Weight: 10

Gather Force
- On cast, gain stacking Attack Damage equal to 40% of Mana spent.
Weight: 10

Over 9000
- At the start of each round, gain a random permanent stat bonus.
Max Stage: 2Weight: 10



Janna - Caster



Veteran
- This unit is a Mentor. They grant 4% Damage Amp, and at Mentor 4 they gain 30% Attack Damage and Ability Power instead of upgrading their spell.
Weight: 10

Best Defense
- When granting or receiving shields, add 140% of the shield's value as bonus physical damage on the next attack.
Weight: 10

Caretaker
- On cast, the lowest percent Health ally gains 135 (
) shield for 6 seconds.
Weight: 10

Classy
- This champion's last-listed trait is 45% more effective on them.
Min Stage: 3Weight: 10



Lux - Caster


Hero's Arc
- Gain 5% Damage Amp per player level. At level 10 gain an additional 35% Damage Amp.
Max Stage: 3Weight: 5

Power Font
- At combat start and every 3 seconds, gain 1 Mana Regen.
Weight: 10

Shadow Clone
- Create a perfect copy of this champion with the same items equipped that deals 22% damage and has ?% health.
Weight: 10

Solar Breath
- Every 2 seconds, Burn and Wound the closest non-Burning enemy for 10 seconds. Deal 10% more damage to Burning enemies.
Weight: 10



Ezreal - Caster


Sky Piercer
- Damage 30% Shreds and Sunders enemies for 6 seconds. Deal 5% increased damage against Shredded and Sundered enemies.
Weight: 10

Solar Breath
- Every 2 seconds, Burn and Wound the closest non-Burning enemy for 10 seconds. Deal 10% more damage to Burning enemies.
Weight: 10

Hat Trick
- Gain 16% Attack Damage and Ability Power. Each takedown, don a hat that grants 0.75% of each. On death, lose 50% of your hats. (Current Hats: ?)
Max Stage: 3Weight: 10

Hero's Arc
- Gain 5% Damage Amp per player level. At level 10 gain an additional 35% Damage Amp.
Max Stage: 3Weight: 5



Kalista - Caster


Hero's Arc
- Gain 5% Damage Amp per player level. At level 10 gain an additional 35% Damage Amp.
Max Stage: 3Weight: 5

Solar Breath
- Every 2 seconds, Burn and Wound the closest non-Burning enemy for 10 seconds. Deal 10% more damage to Burning enemies.
Weight: 10

Final Form
- After round 5-2 if this champion is 3-star, become 4-star at combat start.
Max Stage: 2Weight: 10

Gather Force
- On cast, gain stacking Attack Damage equal to 40% of Mana spent.
Weight: 10



Lucian - Caster


Solar Breath
- Every 2 seconds, Burn and Wound the closest non-Burning enemy for 10 seconds. Deal 10% more damage to Burning enemies.
Weight: 10

Drift Duo
- Senna and Lucian both gain 3 mana regen. If both are 3-star, gain +1 Mighty Mech.
Weight: 15

Hero's Arc
- Gain 5% Damage Amp per player level. At level 10 gain an additional 35% Damage Amp.
Max Stage: 3Weight: 5

Mech Pilot
- Pilot the Mech, granting it your stats: 60%
, 70%
. Eject when at 60%.
- The Mech benefits from the pilots' traits.
Weight: 10



Sivir - Caster


Classy
- This champion's last-listed trait is 45% more effective on them.
Min Stage: 3Weight: 10

Final Form
- After round 5-2 if this champion is 3-star, become 4-star at combat start.
Max Stage: 2Weight: 10

Precision
- Set Attack Speed to 0.7. Convert 1% Attack Speed to 1% Attack Damage. Attacks deal 130% more damage and grant 5 more Mana.
Weight: 10

Bludgeoner
- Attacks and Abilities ignore 45% of enemy's Armor.
Weight: 10



Syndra - Caster



Caretaker
- On cast, the lowest percent Health ally gains 135 (
) shield for 6 seconds.
Weight: 10

Critical Threat
- Abilities can Critically Strike. Every 3 seconds, gain 5% Critical Strike Chance.
Weight: 10

Fairy Tail
- On cast spawn 2 fairies that each deal 80-275 (based on Stage) magic damage to the target over the next 8 seconds.
Weight: 10

Final Form
- After round 5-2 if this champion is 3-star, become 4-star at combat start.
Max Stage: 2Weight: 10

Fighter


Braum - Fighter



Solar Breath
- Every 2 seconds, Burn and Wound the closest non-Burning enemy for 10 seconds. Deal 10% more damage to Burning enemies.
Weight: 10

Bludgeoner
- Attacks and Abilities ignore 45% of enemy's Armor.
Weight: 10

Critical Threat
- Abilities can Critically Strike. Every 3 seconds, gain 5% Critical Strike Chance.
Weight: 10

Snax Time
- Braum's casts also throw ? Poros at random enemies. Each deals 200% of Braum's Base Attack Damage as physical damage.
This is safe for Poros. Braum is a professional.
Weight: 15



Ekko - Fighter
Critical Threat
- Abilities can Critically Strike. Every 3 seconds, gain 5% Critical Strike Chance.
Weight: 10

Attempt #37
- Ekko's spell prioritizes the closest enemy, but he heals 20% Max Health on cast and deals 6% more magic damage each time his spell hits the target.
Weight: 15

Blink Attack
- When switching targets, blink to the next target. The next attack deals 200% more as magic damage.
Weight: 10

Magic Expert
- Gain 10% Ability Power. All other sources of Ability Power give 35% more.
Weight: 10



Gwen - Fighter


Classy
- This champion's last-listed trait is 45% more effective on them.
Min Stage: 3Weight: 10

Finalist
- Gain 15% Damage Amp and 8% Damage Reduction, increased by 3%
and 3%
for each eliminated player.
Min Stage: 4Max Stage: 4Weight: 10

Keen Eye
- Attacks and Abilities ignore 45% of enemy's Magic Resistance.
Weight: 10

Magic Expert
- Gain 10% Ability Power. All other sources of Ability Power give 35% more.
Weight: 10



Lee Sin - Fighter

Colossal
- 900
; 20%
; 10%
.
- 1250
; 25%
; 20%
.
Min Stage: 3Weight: 10

Final Boss
- Gain 10% Omnivamp. Whenever an ally dies, gain 5% stacking Damage Amp.
Min Stage: 4Max Stage: 9Weight: 10

Gather Force
- On cast, gain stacking Attack Damage equal to 40% of Mana spent.
Weight: 10

On The Edge
- Start combat at 65% Health, but gain 35% Damage Amp.
Weight: 10



Yone - Fighter


Blood Brothers
- Damage dealt by Yone and Yasuo bleeds enemies for 20% of damage dealt over 2 seconds.
Weight: 10

Classy
- This champion's last-listed trait is 45% more effective on them.
Min Stage: 3Weight: 10

Crimson Veil
- Gain 20% Omnivamp. Overhealing from Omnivamp converts to shield. (Max: 40% Health)
Weight: 10

Doublestrike
- Attacks have a 30% chance to trigger an additional attack.
Weight: 10



Akali - Fighter


Crimson Veil
- Gain 20% Omnivamp. Overhealing from Omnivamp converts to shield. (Max: 40% Health)
Weight: 10

Unflinching
- Gain 25% Omnivamp. For the first 15 seconds of combat, gain immunity to crowd control.
Weight: 10

Dark Amulet
- Heal for 15% of magic damage dealt. On cast, take 8% max Health as true damage, but gain 12% stacking Ability Power.
Weight: 10

Keen Eye
- Attacks and Abilities ignore 45% of enemy's Magic Resistance.
Weight: 10



Volibear - Fighter


Midas Touch
- Attacks and Abilities execute enemies below 10% Health. Kills have a 25% chance to drop a gold. (Gold: ?)
Max Stage: 2Weight: 5

Weights
- Gain 10 Weights. At 1+, move and attack 50% slower. Player victories drop 1 Weights, 2 on a loss. At 0, move faster and gain 50% Attack Speed and 12% Damage Reduction. (Weights Left: 10)
Max Stage: 2Weight: 10

Attack Expert
- Gain 5% Attack Damage. All other sources of Attack Damage give 35% more.
Weight: 10

Classy
- This champion's last-listed trait is 45% more effective on them.
Min Stage: 3Weight: 10



Darius - Fighter


100 Push Ups
- Gain 15% Damage Reduction. For every 3 rerolls you spend gold on, gain 1% permanent Damage Amp. (Current: ?%
)
Max Stage: 2Weight: 10

2X Contender
- Vi, Ahri, Darius, Yasuo, Jinx, Braum, and Ekko gain 4% Damage Amp and 2% Durability for each unique copy fielded. This unit gains 75% more.
Weight: 6

Bludgeoner
- Attacks and Abilities ignore 45% of enemy's Armor.
Weight: 10

Max Vitality
- At combat start gain 40 permanent Health. Every 10 seconds this champion survives, gain 20 additional permanent Health.
(Current: ?)
Max Stage: 2Weight: 10



Jayce - Fighter


100 Push Ups
- Gain 15% Damage Reduction. For every 3 rerolls you spend gold on, gain 1% permanent Damage Amp. (Current: ?%
)
Max Stage: 2Weight: 10

Classy
- This champion's last-listed trait is 45% more effective on them.
Min Stage: 3Weight: 10

Final Boss
- Gain 10% Omnivamp. Whenever an ally dies, gain 5% stacking Damage Amp.
Min Stage: 4Max Stage: 9Weight: 10

Hero's Arc
- Gain 5% Damage Amp per player level. At level 10 gain an additional 35% Damage Amp.
Max Stage: 3Weight: 5



Viego - Fighter


Max Arcana
- Gain 20% Ability Power, and permanently gain 1% every 2 takedowns. (Current: ?%
)
Max Stage: 2Weight: 10

Doublestrike
- Attacks have a 30% chance to trigger an additional attack.
Weight: 10

Magic Expert
- Gain 10% Ability Power. All other sources of Ability Power give 35% more.
Weight: 10

Midas Touch
- Attacks and Abilities execute enemies below 10% Health. Kills have a 25% chance to drop a gold. (Gold: ?)
Max Stage: 2Weight: 5



Yasuo - Fighter


100 Push Ups
- Gain 15% Damage Reduction. For every 3 rerolls you spend gold on, gain 1% permanent Damage Amp. (Current: ?%
)
Max Stage: 2Weight: 10

Blood Brothers
- Damage dealt by Yone and Yasuo bleeds enemies for 20% of damage dealt over 2 seconds.
Weight: 10

Crimson Veil
- Gain 20% Omnivamp. Overhealing from Omnivamp converts to shield. (Max: 40% Health)
Weight: 10

Final Boss
- Gain 10% Omnivamp. Whenever an ally dies, gain 5% stacking Damage Amp.
Min Stage: 4Max Stage: 9Weight: 10



Gangplank - Fighter


100 Push Ups
- Gain 15% Damage Reduction. For every 3 rerolls you spend gold on, gain 1% permanent Damage Amp. (Current: ?%
)
Max Stage: 2Weight: 10

Hero's Arc
- Gain 5% Damage Amp per player level. At level 10 gain an additional 35% Damage Amp.
Max Stage: 3Weight: 5

Gather Force
- On cast, gain stacking Attack Damage equal to 40% of Mana spent.
Weight: 10

Midas Touch
- Attacks and Abilities execute enemies below 10% Health. Kills have a 25% chance to drop a gold. (Gold: ?)
Max Stage: 2Weight: 5



Katarina - Fighter


Final Boss
- Gain 10% Omnivamp. Whenever an ally dies, gain 5% stacking Damage Amp.
Min Stage: 4Max Stage: 9Weight: 10

Star Student
- Gain 200 Health and +40% Potential
- Gain 1 XP per round, and another 1 for each surviving Star Student.
Weight: 10

Crimson Veil
- Gain 20% Omnivamp. Overhealing from Omnivamp converts to shield. (Max: 40% Health)
Weight: 10

Hemorrhage
- Abilities deal 60% bonus damage as true damage over 4 seconds.
Weight: 10



Naafiri - Fighter


Hero's Arc
- Gain 5% Damage Amp per player level. At level 10 gain an additional 35% Damage Amp.
Max Stage: 3Weight: 5

Midas Touch
- Attacks and Abilities execute enemies below 10% Health. Kills have a 25% chance to drop a gold. (Gold: ?)
Max Stage: 2Weight: 5

Solar Breath
- Every 2 seconds, Burn and Wound the closest non-Burning enemy for 10 seconds. Deal 10% more damage to Burning enemies.
Weight: 10

Tiny Terror
- Gain 15% Attack Speed. At 70% Health, double it for the rest of combat. Then, shrink in size for 3 seconds, dodging all attacks.
Weight: 10

Marksman


Twisted Fate - Marksman


Noxious Trap
- Damage dealt Burns, Wounds, 20% Shreds, and 20% Sunders enemies for 4 seconds.
Weight: 10

Shadow Clone
- Create a perfect copy of this champion with the same items equipped that deals 22% damage and has ?% health.
Weight: 10

Soul Chipper
- Dealing magic damage reduces Magic Resistance by 5 for the rest of combat.
Weight: 10

Space Ace
- Damage this champion deals contributes 75% more towards launching rockets from The Crew's ship.
Min Stage: 4Weight: 10



Ashe - Marksman


Attack Expert
- Gain 5% Attack Damage. All other sources of Attack Damage give 35% more.
Weight: 10

Doublestrike
- Attacks have a 30% chance to trigger an additional attack.
Weight: 10

Midas Touch
- Attacks and Abilities execute enemies below 10% Health. Kills have a 25% chance to drop a gold. (Gold: ?)
Max Stage: 2Weight: 5

Ordinary
- If this champion has no active traits, gain 300-1000 Health and 40-100% Attack Speed (based on current Stage).
Max Stage: 2Weight: 5



Kog'Maw - Marksman

Solar Breath
- Every 2 seconds, Burn and Wound the closest non-Burning enemy for 10 seconds. Deal 10% more damage to Burning enemies.
Weight: 10

Bestest Boy
- Every 5 seconds, Lulu feeds a snack to her Monster: 13%
Healing for Rammus, 14% Attack Damage for Smolder, or 14% Ability Power for Kog'Maw.
Weight: 15

Doublestrike
- Attacks have a 30% chance to trigger an additional attack.
Weight: 10

Fairy Tail
- On cast spawn 2 fairies that each deal 80-275 (based on Stage) magic damage to the target over the next 8 seconds.
Weight: 10



Ziggs - Marksman


Classy
- This champion's last-listed trait is 45% more effective on them.
Min Stage: 3Weight: 10

Solar Breath
- Every 2 seconds, Burn and Wound the closest non-Burning enemy for 10 seconds. Deal 10% more damage to Burning enemies.
Weight: 10

Sky Piercer
- Damage 30% Shreds and Sunders enemies for 6 seconds. Deal 5% increased damage against Shredded and Sundered enemies.
Weight: 10

Space Ace
- Damage this champion deals contributes 75% more towards launching rockets from The Crew's ship.
Min Stage: 4Weight: 10



Kai'Sa - Marksman


Solar Breath
- Every 2 seconds, Burn and Wound the closest non-Burning enemy for 10 seconds. Deal 10% more damage to Burning enemies.
Weight: 10

Hero's Arc
- Gain 5% Damage Amp per player level. At level 10 gain an additional 35% Damage Amp.
Max Stage: 3Weight: 5

Over 9000
- At the start of each round, gain a random permanent stat bonus.
Max Stage: 2Weight: 10

Sky Piercer
- Damage 30% Shreds and Sunders enemies for 6 seconds. Deal 5% increased damage against Shredded and Sundered enemies.
Weight: 10



Xayah - Marksman


Solar Breath
- Every 2 seconds, Burn and Wound the closest non-Burning enemy for 10 seconds. Deal 10% more damage to Burning enemies.
Weight: 10

Midas Touch
- Attacks and Abilities execute enemies below 10% Health. Kills have a 25% chance to drop a gold. (Gold: ?)
Max Stage: 2Weight: 5

Desperado
- After every 8th attack, fire five projectiles at the closest enemies that deal 100% of Basic Attack Damage as physical damage.
Weight: 10

Doublestrike
- Attacks have a 30% chance to trigger an additional attack.
Weight: 10



Gnar - Marksman


Kahunahuna
- Every 6 attacks, deal 150 (
) true damage.
Weight: 10

Bludgeoner
- Attacks and Abilities ignore 45% of enemy's Armor.
Weight: 10

Final Form
- After round 5-2 if this champion is 3-star, become 4-star at combat start.
Max Stage: 2Weight: 10

Golden Edge
- Attacking 85 times grants 2 gold. This gold value increases by 1 each time it activates. (Attacks: ? / 85)
Max Stage: 2Weight: 10

Specialist


Jhin - Specialist


Annihilation
- Gain 12% Damage Amp, increased to 28% Damage Amp after the first takedown each combat.
Weight: 10

Artistic KO
- Every 4th attack deals 35% more damage. Overkill damage bounces to the nearest enemy.
Weight: 10

Attack Expert
- Gain 5% Attack Damage. All other sources of Attack Damage give 35% more.
Weight: 10

Sky Piercer
- Damage 30% Shreds and Sunders enemies for 6 seconds. Deal 5% increased damage against Shredded and Sundered enemies.
Weight: 10



Kayle - Specialist


Fury Break
- Gain 25% Attack Speed. When your other Powered Up unit dies, gain a burst of ?% Attack Speed that decays over 4 seconds. If you die first, give them the burst instead.
Weight: 10

Ramping Rage
- Attacks grant 4% stacking Attack Speed.
Weight: 10

Solar Breath
- Every 2 seconds, Burn and Wound the closest non-Burning enemy for 10 seconds. Deal 10% more damage to Burning enemies.
Weight: 10

Doublestrike
- Attacks have a 30% chance to trigger an additional attack.
Weight: 10
