Rank
Augment
Tier
Pick Rate
Appearances
Champions
1
Transmute: Prismatic
Transmute: PrismaticGain a random Prismatic Augment.
1.7%
242,680
2
Jeweled Gauntlet
Jeweled GauntletYour Abilities can Critically Strike. Gain 25% Crit Chance.
1.7%
241,231
3
Goliath
GoliathBecome large, gaining 35% Health and 15% Adaptive Force.
1.4%
200,142
4
Thread the Needle
Thread the NeedleGain 20% Armor Penetration and Magic Penetration.
1.4%
198,251
5
Tank Engine
Tank EngineGain 15% increase in size and 5% bonus Health per takedown.
1.3%
191,310
6
It's Killing Time
It's Killing TimeAfter casting your Ultimate, mark all enemy champions for death. While marked, store a percentage of damage dealt to them, and detonate the damage when the mark ends.
1.2%
178,605
7
Lightning Strikes
Lightning StrikesGain 20% total Attack Speed.

At ? Attacks per second, deal additional magic damage on hit.
1.2%
178,244
8
Magic Missile
Magic MissileDealing damage with an Ability fires 3 magic missiles at them, each dealing percent max Health true damage based on distance traveled.
1.2%
173,206
9
Marksmage
MarksmageYour Attacks deal additional physical damage equal to 100% Ability Power.
1.2%
172,940
10
Scopier Weapons
Scopier WeaponsGain 200 Attack Range, reduced to 100 if you are Ranged.
1.2%
169,231
11
Witchful Thinking
Witchful ThinkingGain 70 Ability Power.
1.1%
165,175
12
Goredrink
GoredrinkGain 20% Omnivamp.
1.1%
155,877
13
Big Brain
Big BrainAt the start of each round, gain 3 Shield for every 1 Ability Power.
1.0%
149,240
14
ADAPt
ADAPtConvert Bonus Attack Damage to Ability Power. Gain 15% Ability Power.
1.0%
148,453
15
Firebrand
FirebrandYour Attacks apply an infinitely stacking Burn on hit, dealing damage over time.
1.0%
146,772
16
Infernal Conduit
Infernal ConduitYour Abilities apply an infinitely stacking Burn, dealing magic damage over time.

Your Burn effects reduce your basic Ability Cooldowns.
1.0%
145,852
17
Vulnerability
VulnerabilityYour Item and damage over time effects can Critically Strike. Gain 25% Crit chance.
1.0%
142,009
18
Combo Master
Combo MasterGain the Electrocute and Phase Rush Keystone Runes.
1.0%
139,595
19
Executioner
ExecutionerDeal 15% more damage to enemies below 50% health. Reset your basic abilities on takedown.
1.0%
139,070
20
Phenomenal Evil
Phenomenal EvilPermanently gain 1 Ability Power when you hit enemies with Abilities.

If taken as your second Augment, starts with 40 Ability Power.
1.0%
138,469