Overview
Star Guardians have long been one of the most visually appealing skin lines in the League of Legends catalogue, and they continue to shine in TFT Set 15. It's a vertical trait that simply asks you to stick every Star Guardian you see onto your board. It's a very simple and straight forward comp to play with clear win conditions, and once it's online, you're going to have a lot of fun watching your units bowl over enemy compositions.
Click here for a full list of our comps, statistics, and more.
When to Play
You hit Syndra and Rell early. Xayah and Ahri can also be strong early carries for this comp.
You just want to slam items. This comp can slam both AD and AP items early. Jinx items are better late game, but slamming them early can make it harder for you to win fights early.
You hit a Star Guardian Emblem early.
How to Play
Players typically flex between Star Guardians and Yuumi Prodigies depending on what the rest of the lobby plays. The best thing you can do is to scout and see how many people are leaning one way or the other -- it's okay if one other person contests you, but you never want to play into a 3-way (or more) contest for a Fast 8 comp (it will send you fast 8th).
The easiest way to flex this is to play around Syndra, Rell, Ezreal, and Garen as your opener. You can easily scale up with more Star Guardian units or Battle Academy units depending on what you hit.
Tank items are going to be the most flexible, but AP items can go both ways, too. If you slam an AD item, that kills your opportunity to flex over to BA, but it also lets the rest of the lobby know that you are angling towards Star Guardians.
Like most Fast 8 comps, you want to have some tempo in the early and mid game (meaning you are able to win a good amount of fights) -- if you are full lose streaking, your entire game is going to hinge on whether or not you hit Poppy2 and Jinx2 on level 8.
Always, always add more Star Guardians. You want to play 8 if you can hit Seraphine early (even at the expense of, say, an upgraded Kobuko).
If you have a Star Guardian Emblem and can hit Seraphine early, you can bench Syndra, Ahri, or Xayah (whichever is unupgraded) before level 9.
You want to clump your units together because you want the enemy to clump onto your clump -- both Jinx and Seraphine benefit from AoE splash damage.
If your HP is low (<50 especially) on Stage 4, you probably need to roll to 10g every turn until you hit Poppy and Jinx pair, and then you send it to 0 every single turn until you hit.
You want to follow the standard leveling curve, which you can read more in depth about here.
Stage | Level |
---|---|
2-1 | Buy XP to hit Level 4 |
2-5 | Level 5 |
3-2 | Level 6 |
4-1 | Level 7 |
4-2 | Level 8 + Roll until stable* |
5-2 | Level 9 |
5-5 | Level 9 (if not earlier) |
6-1 | Level 9 (if neither of previous timings worked) |
Best Items
Jinx | Poppy |
---|---|
Ahri | Seraphine |
---|---|
Win Conditions
You hit Jinx2 and Poppy2 early enough to push Level 9 for Seraphine by early Stage 5 (and then Braum on level 10)
You hit 8 Star Guardian early and can play towards Prismatic Star Guardian (use 18,500 mana)
Jinx3 or Poppy3